This project is a new vision of the text-only game “Free Cities”, and tries to bring that open-world management feeling that it provided.
An erotic management game where you take despotic control of an arcology ( very densely populated, ecologically low-impact human habitats ), in this case, a city. Your city.
Set in a future, that the fabric of environmental and societal collapsed and “have led some wealthy people to carve out little extra-national enclaves called Free Cities. Think modern city states, but following an extreme kind of anarcho-capitalism.”
Like in “Free Cities” I’m going to split the content so that the player can have options of the content he wishes partake, or not.
Game current state and current build
I'm currently re-writing some aspects of the game that i don't like, where placeholders or where simply wrongfully implemented. Please, be patient.
The game is in “Alpha” phase. The current build, has it's bases built is pretty much a base check, where I built the basics so that content can be added, and consider something's as place holders.
Development objectives
More buildings
Upgradable buildings
Building reflecting player choices
Different models
Model customization
Model clothes
Events
Player interaction
Animated Interactions
Policies, Laws and Cultural Edits